convocator u

vanfanel1car 4 points submitted 2 years ago

It would be just one long extra cable assuming you just use 1 extra sensor in back. Also the people that are most likely to use roomscale experiences are probably hardcore vr enthusiasts who will be the most likely to accommodate different configurations.

The real issue will be occlusion due to the design of the touch controllers themselves. Unless they somehow change the design and add additional sensors to the cheap canada goose uk controllers in a more unobstructed way canada goose outlet store it probably require canada goose outlet parka at least a 3rd canada goose outlet black friday camera.

Slamdunkdink 3 points submitted 2 years ago

Because both goose outlet canada HMDs Canada Goose Online appeal to different markets. My official canada goose outlet personal opinion is that practical room scale is still a couple of canada canada goose goose canada goose clearance outlet reviews gens away. But there are canada goose outlet jackets a fair number of people who want room scale, and those people will buy Vives. I will canada goose jacket outlet most likely go for the Rift because canada goose outlet in usa I like uk canada goose the fact that Oculus is putting a lot of money into www.canadagooseuk.net game development, and room scale is just canada goose outlet online uk not my priority. However, having said that, I not buying anything until I can read some reviews and/or Canada Goose Parka try out both. Hell, I might end up buying both. I canada goose outlet canada just think that there are enough people in both camps to support 2 different styles of HMDs and that nobody will «win».

Sweet. I can finally talk about the room canada goose outlet sale scale VR setup I made for our office. It 9×9. Works really well. You just need USB3 extenders. Basically canada goose outlet online it the entire size of our demo room. Trackers at the corners facing toward the canadian goose jacket middle. Honestly, while the immersion canada goose outlet canada goose uk shop went up with a standing/moving experience, I couldn see myself using a VR headset for longer than 20 30 minutes before settling down to a stationary position. Probably for canada goose black friday sale the same reason why I never bothered to use to Canada Goose Jackets use the Wii standing for long before I sat down.

In my opinion room scale VR will be great for short experiences and for theme parks, corporate simulations and academic purposes, uk canada goose outlet but I can see it becoming mainstream in people homes, just like most people don setup a theatre in their home. The pay off is canada goose outlet just not worth the hassle to set up and make the space canada goose outlet uk for.

While I definitely picking up an Oculus Rift I now not so sure whether I will bother with a VIVE Canada Goose sale kit at home.

convocator 2 points submitted 2 years ago

Feature film animation and film VFX eclipsed games long ago with the complexity of their animation. buy canada goose jacket Most studios store their animation in a canada goose outlet new york city per frame cache, canada goose factory sale meaning canada goose uk black friday the canada goose outlet toronto factory vertex movements of a mesh are stored each frame and then read during render time. Alembic, USD and even canada goose black friday sale FBX support this, but out of the box most game engines do not(CryEngine does). A lot of folks either not wanting to re rig canada goose store and animate assets, or wanting Canada Goose online a higher complexity of canada goose clearance sale animation need this to be supported in Unity and UE canada goose outlet store uk to set themselves canada goose outlet Canada Goose Outlet shop apart from «game» animation in VR. You could make the argument that «complex» animation in VR won happen until it better supported, canada goose outlet nyc because the animators doing that complex animation have no desire in ditching their current animation tools for what currently supported in VR.

ccsander 2 points submitted 2 years ago

This is great for pre scripted animation, but in general in games and VR you want characters to react more dynamically to either the player or game action. buy canada goose jacket cheap Having skeleton/pose/skin model like this that can blend to any canada goose coats on sale pose you give it is going to be great Canada Goose Coats On Sale and create more natural looking characters. This system needs to be combined with an AI/physics system that can more accurately simulate bone movement (think robotics). Then cheap Canada Goose you can have infinite number of naturally looking animations without needing a animator to animate every single frame.

convocator 2 points submitted 2 years ago

You are absolutely right in that a procedural based approach to canada goose coats animation is ideal for VR, and I think there a good middle ground to be found for when canada goose outlet uk sale you need the detail of cached animation. That said, I still think there a huge gap in quality(and when I say quality, I actually being kind of harsh and pinning this on the animator talent in the games industry) between what traditional bone weighted rigs in game engines have given us and what incredibly canada goose uk outlet complex feature film character rigs are capable of. Their solution to canada goose factory outlet this gap has taken the form of as much motion capture as they can afford, and I don think we want that for VR either.